wolfGameEffect
Wolf Territoriesinteger wolfGameEffect(string avatar, string effect, integer strength, float seconds)
A screen effect: flash, pulse, blur, blackout, desaturate, shake or clear. Strength 0-100, seconds 0-600.
Parameters
| Type | Name |
|---|---|
| string | avatar |
| string | effect |
| integer | strength |
| float | seconds |
How players use it, and more examples: the Wolf Roleplay guide.
Energy
10
Ours alone. Grid features you will not find on any other OpenSimulator grid.
More in Wolf Territories
integer wolfGameCombatText(string avatar, string at, integer amount, string kind, string colour)
integer wolfGameRemoveStat(string name)
list wolfDriveInput(string avatar)
integer wolfGameNotify(string avatar, string title, string text, string type)
integer wolfSink(integer end, float seconds, integer after, float after_seconds, integer effects)
string wolfGetAgentIPHash(string agent)
integer wolfGameIsPlaying(string avatar)
list wolfGameGetStats(string avatar)